Xbox Game Pass games can now be streamed through mobile devices thanks to xCloud, making it much easier than ever before to play The Master Chief Collection on the toilet. But this is just the start of Microsoft’s plans for streaming, and Xbox boss Phil Spencer has indicated in a tweet that streaming will make its way to Game Pass on Xbox and PC, too.
Replying to a tweet asking directly whether Game Pass on console and PC would allow for streaming at some point–allowing users to demo a game before committing to a download–Spencer responded saying that they have a plan in the works for this. “It’s in the long list of cool things the xCloud team is working on, just a bit further down the list,” he said.
Yes, we want to do this. It’s in the long list of cool things the xCloud team is working on, just a bit further down the list. But we want console and PC players to be able to browse as easily as mobile players, it’s a good gamepass feature.
— Phil Spencer (@XboxP3) October 7, 2020
This means that the feature could be a while off yet, but it’s at least being planned, and we could eventually see Game Pass streaming on these systems.
Microsoft’s recent purchase of Bethesda parent company ZeniMax means that they now has access to the company’s Orion streaming technology, which could be a large part of their future strategy.
Microsoft’s next systems, the Xbox Series X and Series S, will release on November 10. If you’re looking to pick up either system, or some new Xbox games for the end of the year, check out GameSpot’s 2020 Xbox Gift Guide.
The Swiss-developed CoronaQuest computer game is helping pupils in Switzerland and abroad protect themselves – and face their fears over the coronavirus.
This content was published on October 7, 2020 – 10:00
The educational game, launched by canton Vaud in May for pupils aged 4-16, has been played 342,000 times globally (end of September figures). It now exists in 11 languages.
“I introduced my 5-year-old son to it and we’ve played the first two levels,” said Julien Schekter, head of communication at the canton’s Department of Training, Youth and Culture, who also led the game development team.
Schekter said there was a surge of interest in computer games at the peak of the coronavirus crisis. This led to the development of a number of educational games in which heroes wear masks and socially distance. But as far as he
On August 15, friends and family members from all over the world gathered in a church and reception hall to celebrate the wedding of Karen Dowling and Raghav Krishnapriyan.
Naturally, because of the pandemic, the wedding was a little different than usual. In addition to a small, in-person ceremony and reception, in Menlo Park, California, the bride, groom, and guests from as far away as India partied together online. They were represented as tiny, pixelated, two-dimensional characters on a website called Gather, which combines the nostalgia of retro video games with the face-to-face of video chat.
Nothing can replace being together in person, Karen Krishnapriyan, née Dowling, conceded. Still, “These tools can help us make the most of it while we can’t be together,” she said.
Since the pandemic has squashed plans for face-to-face socializing, the Krishnapriyans are among the many people taking celebrations, classes, office work, and academic conferences to the internet to help them feel virtually connected while they’re physically far apart.
But while Zoom has stood out for months as a popular video chat platform, with millions of meetings conducted on it each day, it’s not right for every person or gathering. It lacks the spontaneity of walking up to someone at a party for a chat, for one, and it’s tricky to use with a big group of people, for another. And, for the most part, there isn’t a lot that differentiates the Zoom experience from that on Cisco’s Webex, Facebook’s Messenger Rooms, Google Meet and other video-chat apps.
For something a bit playful and flexible, a growing number of people, companies, and universities are turning to Gather, which rolled out
It’s been over a year since a Starbucks cup mysteriously found its way into Winterfell during an episode of the last season of Game of Thrones. The episode, “The Last of the Starks,” featured a scene where the House of Stark allies are celebrating a dramatic victory and a Starbucks coffee cup can be seen in the background…and the creators of the series are finally speaking out about the mishap.
It all went down in May 2019, and though that seems like lightyears ago, the confusion and humor of it all is still fresh as ever. Not only did fans go crazy over the appearance of a coffee cup in the middle of one of the most dramatic episodes by posting and creating memes, but there was so much speculation about who left the cup there in the first place. Spoiler alert: Emilia Clarke once revealed it was Conleth Hill’s, who played Lord Varys.
In an upcoming book by James Hibberd called Fire Cannot Kill A Dragon, showrunners David Benioff and D.B. Weiss talk about the whole incident. The Hollywood Reporter obtained an exclusive excerpt from the book and Benioff said he “couldn’t believe it.”
“When we got the email about it the next day, I honestly thought someone was pranking us, because there had been things before where people were like, ‘Oh, look at that plane in the background!’ and somebody had Photoshopped it in. I thought, ‘There’s no way there’s a coffee cup in there.’ Then when I saw it on the TV I was like, ‘How did I not see that?’”he says in the book.
Weiss then added that they missed it when shooting because they were so focused on everything else: “I’d seen that shot one thousand times, and
Members of the multinational video game piracy group Team Xecuter are facing multiple felony charges, the US Attorney’s Office of the Western District of Washington announced Friday. Max Louarn, Yuanning Chen, and Gary Bowser (yes, that’s really his last name) were all charged with 11 felony counts, including wire fraud, trafficking in circumvention devices, and conspiracy to commit money laundering.
“These defendants were allegedly leaders of a notorious international criminal group that reaped illegal profits for years by pirating video game technology of US companies,” Brian Rabbitt, Acting Assistant Attorney General of the Justice Department’s Criminal Division, said. “These arrests show that the department will hold accountable hackers who seek to commandeer and exploit the intellectual property of American companies for financial gain, no matter where they may be located.”
Team Xecuter, known for releasing homebrew software for various video game systems including the Nintendo Switch and 3DS, is comprised of more than a dozen members around the world. The indictment alleges the group “at times cloaked its illegal activity with a purported desire to support gaming enthusiasts who wanted to design their own video games for noncommercial use. However, the overwhelming demand and use for the enterprise’s devices was to play pirated video games.”
“These defendants lined their pockets by stealing and selling the intellectual property of other video-game developers–even going so far as to make customers pay a licensing fee to play stolen games,” US Attorney Brian Moran said. “This conduct doesn’t just harm billion-dollar companies, it hijacks the hard work of individuals working to advance in the video-game industry.”
The US Attorney’s Office notes these charges are still allegations at this point and the defendants have not yet been convicted. The case is being investigated jointly by the Federal Bureau of Investigation and Homeland Security Investigations. Louarn