Tag: Gaming

14
Oct
2020
Posted in programming

MSE Announces 2020-21 Programming for Esports Sub-Brand Caps Gaming

Monumental Sports & Entertainment today announced its 2020-21 season programming for Caps Gaming – an esports-focused sub-brand that aims to help foster the growth of the NHL competitive gaming community and create visibility for hockey’s esports scene. As the focal point of its programming this season, Caps Gaming will bring back the Caps Gaming Showcase presented by Leidos again for 2020-21.

The Caps Gaming Showcase is an EA Sports NHL21 competition featuring the best 6’s teams in the NHL gaming community. In 2019-20, 82 teams participated in the Caps Gaming Showcase. This year’s competition will be an eight-week, Swiss-format event beginning in early December 2020. At the conclusion of the eight weeks, the top 32 teams will qualify for a single-elimination tournament that will run from early February through early March. The total prize pool for the Caps Gaming Showcase in this season is $20,000. Signups for the Caps Gaming Showcase will begin in mid-November. Leidos returns as the presenting partner for the Caps Gaming Showcase for the second year in a row and will have brand integration on Caps Gaming Showcase livestreams on the Capitals’ Twitch channel, social graphics, and on Caps Gaming jerseys worn by all four semifinalist teams in the Showcase. 

“When we first introduced Caps Gaming to the ‘Chel’ community, we were blown away by the response,” said Zach Leonsis, SVP, Strategic Initiatives at Monumental Sports & Entertainment. “We couldn’t be more excited to expand upon last year’s inaugural season of Caps Gaming and continue to engage with this quickly growing esports community. Esports is a key growth initiative for Monumental Sports & Entertainment, and Caps Gaming is certainly an important part of our strategy.”

In addition to the Caps Gaming Showcase, Caps Gaming is pleased to announce a new competition for this season, the Caps

08
Oct
2020
Posted in technology

Lawsuit alleges Apple blocks cloud gaming apps to stifle Apple Arcade competition

A new class action lawsuit alleges that Apple enjoys monopoly power in the iOS mobile gaming marketplace, and exhibits anticompetitive behavior to keep it that way.

The complaint, lodged in the U.S. District Court for the Northern District of California, claims that Apple has “unlawfully [foreclosed] competition” through “persistent, pervasive, and secretive” misconduct.

New Jersey man John Pistacchio, the plaintiff in the case, claims to be paying “supracompetitive prices” for Apple Arcade as a result of the company’s alleged anticompetitive behavior.

More specifically, the lawsuit suggests that Apple exerts monopoly power over the iOS App Store by requiring developers to follow its app guidelines and by prohibiting third-party app stores. It adds that developers and app publishers are “powerless to constrain” Apple’s conduct by refusing to publish apps on iOS.

“No developer or group of developers have sufficient power to entice enough iOs users to leave iOS, such that developing apps solely for other platforms would be profitable,” the complaint reads, suggesting that companies like Microsoft, Facebook, and Google fall into that category.

The complaint goes on to claim that Apple exhibits anticompetitive behavior to maintain its monopoly status in iOS subscription-based gaming services.

Those alleged anticompetitive behaviors include imposing technical restrictions to prevent users from playing other services besides Apple Arcade; imposing contractual restrictions on developers; abusing its app review guidelines to protect its monopoly; and rejecting cloud-based subscription platforms.

It cites several instances of alleged anticompetitive behavior, such as Apple’s prohibition on cloud gaming apps like Xbox Game Pass and its treatment of gaming services like Facebook Gaming.

Furthermore, the lawsuit suggests that Apple blocks competing game services not because they violate its app review guidelines, but because they are rivals to Apple Arcade. (Apple Arcade, in fact, complies with all of Apple’s own guidelines.)

“Apple

08
Oct
2020
Posted in technology

Best Gaming Headset Of 2020: PS4, PC, Switch, And Xbox One

Sound is one of the most important and underrated aspects of a good gaming experience, which makes a good gaming headphone recommendation crucial. You should treat a good pair of ear pads right, as the best gaming headset picks can be expensive, but worth it. The gaming headset is one of the most important accessories you can buy, right up there with a gaming mouse and gaming keyboard. Thankfully, there are a lot of different options out there, whether you’re looking for surround sound, noise isolation, an excellent mic, or just plain-and-simple great sound quality matched a comfortable ear cup build. And it doesn’t matter if you’re looking for a wired or wireless gaming headset because there are fantastic options for both from a lot of different companies.

Some of the best headset makers out there include HyperX, Sennheiser, and Turtle Beach, but there are a number of other manufacturers that do a great job as well. Creative, Razer, and Astro are among those that impressed us as well. Thankfully, whether you’re looking at the HyperX Cloud Alpha or Sennheiser GSP series (or anything in between), then you’re going to get yourself a great headset.

It can still be a difficult decision choosing the right gaming headset for you, especially when you can’t try them for yourself–how comfortable the ear cups are is a big question many have. Thankfully, we’ve tested a large number of headsets and poured over every single important detail, from surround sound and audio quality to comfortability and whether the headset is wireless or wired. We’ve chosen a select few that stand above the rest: the best gaming headsets you can buy in 2020.

Please note that all of the prices listed below do not reflect any current discounts or fluctuations. Each headset is listed alongside

07
Oct
2020
Posted in technology

Meet The ‘Netflix Of Gaming’ That Offers 70+ Games To Indians


6 min read


You’re reading Entrepreneur India, an international franchise of Entrepreneur Media.

When the government announced a countrywide lockdown in March, the online gaming industry was one of the few online services to benefit from people staying at home. As a result, investor’s interest in the segment has also grown manifold with them pumping funds to tap into the opportunity.

One such online gaming company is Delhi-based WinZO, which recently raised USD 18 million in Series B funding round led by Singapore-based Makers Fund and New York’s Courtside Ventures.

However, one big hurdle for gaming companies in India is to generate revenue as data shows that most Indians opt for free online games. This is considered to be a major reason behind the slow growth of Indian gaming industry and for Indian developers to have been reduced to meagre back offices for international brands.

But, as Saumya Singh Rathore, co-founder, WinZO Games will tell you, the company seemed to have cracked this code as it has been witnessing significant growth both in terms of users and revenue. 

In an interaction with Entrepreneur India, Rathore talks about her as well as her company’s journey and its future plans.

From Trivia To Full Fledged Social Gaming Platform

Before starting WinZO Games, Rathore has held a long, successful corporate career working with the likes of KPMG and Times Group. In the later part of her career, she along with Pavaan Nanda, who is co-founder and chief executive officer of WinZO Games worked at ZO Rooms and Zostel, Tiger Global backed hospitality ventures.

                                                        

                                                             Paavan Nanda, CEO and co-founder, WinZO Games

After ZO Rooms’ acquisition by OYO, Rathore and Nanda decided to take the entrepreneurial plunge and tap into the huge opportunity that the combination of the internet economy and country’s

07
Oct
2020
Posted in technology

Apple ‘consistently disallowed’ subscription gaming services on iPhone

  • Apple’s iPhone and iPad App Store doesn’t allow subscription-based gaming services like Microsoft’s Xbox Game Pass and Google’s Stadia. 
  • The reason, according to former Apple App Store director Phil Shoemaker, is because “apps that compete against Apple’s services have a track record of problems getting through the App Store’s review process,” a new House antitrust report said. 
  • Shoemaker pointed to Apple Arcade, Apple’s subscription-based gaming service, as a primary reason other game subscription services aren’t available for iPhone and iPad users. 
  • “Apple’s gaming service, Apple Arcade, is a type of app that was ‘consistently disallowed from the store,’ when offered by third-party developers,” the report said, “but Apple allowed its own app in the store ‘even though it violates existing [App Store] guidelines.’”
  • Apple maintains that any game on a subscription service is subject to the same App Store approval process that an individual game would go through. 
  • Visit Business Insider’s homepage for more stories.

On September 15, Microsoft launched a major coup in the video game business: The world’s first game streaming service with a built-in library, Netflix-style.

For $15 a month, you can stream over 100 games to smartphones and tablets as part of Xbox Game Pass — but it isn’t available on Apple’s ubiquitous iPhone and iPad.

The reason, according to the former Apple App Store director Phil Shoemaker, is because Apple’s own subscription service, Apple Arcade, is a direct competitor.

“Apple’s gaming service, Apple Arcade, is a type of app that was ‘consistently disallowed from the store,’ when offered by third-party developers, but Apple allowed its own app in the store ‘even though it violates existing [App Store] guidelines,'” according to a new House antitrust report that recounts Shoemaker’s statements to the subcommittee. 

Apple Arcade is a subscription-based service that offers users access to an instant