Tag: Esports

Posted in programming

MSE Announces 2020-21 Programming for Esports Sub-Brand Caps Gaming

Monumental Sports & Entertainment today announced its 2020-21 season programming for Caps Gaming – an esports-focused sub-brand that aims to help foster the growth of the NHL competitive gaming community and create visibility for hockey’s esports scene. As the focal point of its programming this season, Caps Gaming will bring back the Caps Gaming Showcase presented by Leidos again for 2020-21.

The Caps Gaming Showcase is an EA Sports NHL21 competition featuring the best 6’s teams in the NHL gaming community. In 2019-20, 82 teams participated in the Caps Gaming Showcase. This year’s competition will be an eight-week, Swiss-format event beginning in early December 2020. At the conclusion of the eight weeks, the top 32 teams will qualify for a single-elimination tournament that will run from early February through early March. The total prize pool for the Caps Gaming Showcase in this season is $20,000. Signups for the Caps Gaming Showcase will begin in mid-November. Leidos returns as the presenting partner for the Caps Gaming Showcase for the second year in a row and will have brand integration on Caps Gaming Showcase livestreams on the Capitals’ Twitch channel, social graphics, and on Caps Gaming jerseys worn by all four semifinalist teams in the Showcase. 

“When we first introduced Caps Gaming to the ‘Chel’ community, we were blown away by the response,” said Zach Leonsis, SVP, Strategic Initiatives at Monumental Sports & Entertainment. “We couldn’t be more excited to expand upon last year’s inaugural season of Caps Gaming and continue to engage with this quickly growing esports community. Esports is a key growth initiative for Monumental Sports & Entertainment, and Caps Gaming is certainly an important part of our strategy.”

In addition to the Caps Gaming Showcase, Caps Gaming is pleased to announce a new competition for this season, the Caps

Posted in technology

Will Esports Be America’s New Pastime?

Esports is an international spectator sport based on popular video games like Fortnite and League of Legends. These titles alone have generated billions of dollars. Game companies like Activision, Epic Games, and Riot Games, and their licensees (the owners and broadcasters) are producing televised, athlete-driven live entertainment, just like traditional sports. The video game industry as a whole generates more revenue than movies and music put together, over $120 billion according to Neilson Superdata. That dwarfs the pro football, which generates a measly 11 billion. 

Compared to America’s most popular pro sports, football, basketball and baseball, Esports is small, but it now ranks with popular sports entertainment like wrestling. In 2019, according to esportsobserver.com, over $211M was awarded from over 4,000 Esports tournaments, an increase of 29% from 2018’s $163M prize pool. Professional players, individually or as a team, compete in an often bracket style organized tournament.  

There are many different genres of Esports. The major genres are multiplayer online battle arena (MOBA), fighting, racing, sport games, card games, battle royales, real-time strategy (RTS), and first-person shooter (FPS). Many of these genres are widely popular, regardless of the devices they can be played on. We will be including mobile and virtual reality (VR) games as part of Esports. All of these genres have their own audiences, but the quickest growing genre is MOBAs, such as League of Legends.

Posted in technology

Japanese Esports Team Can Start Receiving Its Pay In Cryptocurrency


  • SBI e-Sports players in Japan could opt to receive their salaries in XRP
  • This decision is part of the deal with SBI VC Trade, a venture firm who also sponsors the e-Sports team
  • XRP currently has a market cap of $10.9 billion

Japan-based SBI e-Sports recently announced that players on the team could receive their salaries in the cryptocurrency XRP as part of a deal with SBI VC Trade, a venture firm established by Japanese financial conglomerate SBI group, and who also sponsors the e-Sports team.

First announced in a press release on Sept. 30, the sponsorship entails SBI VC Trade’s logo on the official website, with plans to put this logo on the players’ uniforms as well. The players have the option to receive their salaries in XRP moving forward.

Through the support of VC Trade, SBI e-Sports aims to continue building a strong team that will encourage the global fans to further appreciate e-games, the Japanese press release said.

XRP, the cryptocurrency of financial firm Ripple, currently has a market cap of $10.9 billion, making it the fourth largest cryptocurrency by market cap. Cointelegraph notes that Ripple has been a partner of SBI e-Sports and had, in 2019, established a $100 million fund to support game developers.

The Roppongi-based SBI VC Trade is engaged in cryptocurrency related services, such as exchange, translation services, and information offering. Its mission is to establish and nurture a digital asset and cryptocurrency market based on its customer-centric principles. The company has been registered as a Virtual Currency Exchange Service Provider since 2017.

In June 2019, SBI Holdings announced the establishment of SBI e-Sports, signalling the conglomerates entry into the eSports business. Citing the remarkable rate of development of the eSports industry, SBI said eSports has already been adopted as part

Posted in computer

Computer Accessories Market | The Growing Popularity of E-sports to Boost the Market Growth


Technavio has been monitoring the computer accessories market and it is poised to grow by $ 2.86 bn during 2020-2024, progressing at a CAGR of almost 6% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20200929005797/en/

Technavio has announced its latest market research report titled Global Computer Accessories Market 2020-2024 (Graphic: Business Wire)

Although the COVID-19 pandemic continues to transform the growth of various industries, the immediate impact of the outbreak is varied. While a few industries will register a drop in demand, numerous others will continue to remain unscathed and show promising growth opportunities. Technavio’s in-depth research has all your needs covered as our research reports include all foreseeable market scenarios, including pre- & post-COVID-19 analysis. Download a Free Sample Report on COVID-19 Impacts

Frequently Asked Questions:

  • What are the major trends in the market?
    Increased preference for assembling is a major trend driving the growth of the market.
  • At what rate is the market projected to grow?
    The year-over-year growth for 2020 is estimated at 5.44% and the incremental growth of the market is anticipated to be $ 2.86 bn.
  • Who are the top players in the market?
    AZIO Corp., HP Inc., Logitech International SA, Microsoft Corp., Razer Inc., Seagate Technology Plc, Seiko Epson Corp., Sony Corp., Toshiba Corp., and Western Digital Corp.
  • What is the key market driver?
    The growing popularity of e-sports is one of the major factors driving the market.
  • How big is the APAC market?
    The APAC region will contribute 50% of the market share.

The market is concentrated, and the degree of concentration will accelerate during the forecast period. AZIO Corp., HP Inc.,