It’s been a rough week for Cyberpunk 2077, as Bloomberg’s Jason Schreier reported, and CDPR leadership confirmed, that they were explicitly going back on their previous statements about crunch and mandating that the team work an extra day a week until launch to get the game out on time for its November 19 release.
Schreier reports that really, crunch has been going on for a long time for many members of the CDPR Cyberpunk team, but this was a decree that stated it outright. And CDPR’s Adam Badowski wrote a public statement expressing how hard it was to make the decision and that the “majority” of the team understood:
Now, in an effort to change the topic of conversation, CDPR has debuted a new Cyberpunk trailer starring Keanu Reeves which aired during the NBA game yesterday:
If you didn’t understand Keanu is literally a character in the game this might be a bit confusing, but it reinforces that no, despite pushback from industry folks and fans alike, Cyberpunk is not getting delayed, it is hitting that date no matter what hence…more crunch.
This ad actually kind of sums up a key part of the issue.
I would say a vast, vast majority of fans would accept another Cyberpunk delay at this point, especially knowing that workers are actively suffering to get it out at a specific date, which also happens to come at the tail end of a week where there are a half dozen other huge games releasing for next-gen consoles. As much as people want to play Cyberpunk, most fans seem okay with the idea that it could be pushed to spring.
But it isn’t really about fans will or won’t accept. There are two main factors here: investors and launch plans. Investors will
(Bloomberg) — Polish video game developer CD Projekt Red told employees on Monday that six-day work weeks will be mandatory leading up to the November release of the highly anticipated Cyberpunk 2077, reneging on an earlier promise to not force overtime on the project.
Red, a subsidiary of Poland’s biggest gaming company CD Projekt SA, has been criticized previously for engaging in “crunch,” an industry term for excessive overtime in game development. The practice often lasts for weeks and can stretch out for months or even years. CD Projekt Red co-chief executive officer Marcin Iwinski last year told gaming website Kotaku that the company would be avoiding mandatory crunch and was “committed” to allowing employees to work without overtime.
But an account from a CD Projekt Red employee recently as well as an email to staff earlier this week indicate that the company hasn’t lived up to its word. The employee, who asked not to be named discussing private information, said some staff had already been putting in nights and weekends for more than a year.
In the email, CD Projekt Red studio head Adam Badowski wrote that he was optimistic about the state of Cyberpunk 2077, which stars Keanu Reeves, and that they had just sent the game to be certified for release on Sony Corp.’s PlayStation and Microsoft Corp.’s Xbox. Now, he wrote, it was time to fix the game’s many lingering bugs and glitches.
“Starting today, the entire (development) studio is in overdrive,” Badowski wrote, elaborating that this meant “your typical