Microsoft is working on a “direct browser-based solution” to bring xCloud to iOS early next year. Sources familiar with Microsoft’s plans tell The Verge that the company has been developing a web version of xCloud to run on iOS and iPadOS devices, alongside continuing its work on an app that it hopes will also eventually run on Apple’s platform.
Microsoft’s gaming chief, Phil Spencer, revealed the company’s browser-based xCloud work during a recent internal all-hands meeting. “We absolutely will end up on iOS,” said Spencer during the meeting, noting that he “feels good” about the company’s iOS progress. “We’ll end up on iPhones, and iPads with Game Pass.” Business Insider first reported the news of the web version for iOS.
Apple has been blocking services like xCloud and Stadia from running on iOS devices via its App Store, and recently offered an olive branch to these services with some big restrictions. Apple insists that developers must individually submit their games as separate apps using their streaming tech. Microsoft and Google are free to create a “catalog”-style app that collects and links out to all of these individual apps.
Microsoft wasn’t impressed with Apple’s approach, and xCloud’s potential launch on iPhones and iPads has been left in limbo as a result. We understand Microsoft is targeting an early 2021 release for a web-based version of xCloud for Apple’s devices. This browser version would bypass the App Store, just like Amazon is doing with its new Luna game streaming service.
During the same all-hands call at Microsoft, Spencer also discussed the company’s plans for xCloud on PC. Spencer described PC as a “great opportunity” for both Game Pass and game streaming. Microsoft is now aiming to bring xCloud to Windows 10 PCs in 2021. The software giant has been testing
Geoff Huston is an Internet Hall of Fame global connector, an honour which acknowledges his “critical role” in bringing the internet to Australia in the 1990s.
“While the Internet was still in its infancy in the US, he was able to complete the construction of a new and rapidly growing network within a few months,” the organisation wrote.
On Thursday, Huston apologised for that.
“The internet is now busted, and to be perfectly frank, it’s totally unclear how we can fix it. We can’t make it better,” said Huston, now chief scientist with the Asia Pacific Network Information Centre (APNIC).
“I’m sorry, I’m really sorry,” he said.
“I actually want to apologise for my small part in this mess we find ourselves in, because it all turned out so horrendously badly.”
Huston is well-known in Australian internet technical circles for his cheerfully pessimistic presentations.
He has, for example, called the internet’s traffic routing system, the Border Gateway Protocol (BGP), a screaming car wreck. Failing to secure the domain name system is savage ignorance.
But during his opening presentation to the NetThing internet governance conference, he cast his net of doom far wider.
In Huston’s eyes, the internet’s collective failures include shoddy programming, haste, lack of regulation, and expensive cybersecurity organisations that are tackling the wrong problems.
“The world of programmers and code generators is actually a world of really, really shocking work,” Huston said, singling out the agile methodology for particular blame.
“[Agile is] the incentive to write even shittier code, even faster, and more of it, because obviously, that’s what we need,” he said with considerable sarcasm.
“With no desire to actually build truly secure systems, in the rush to digitise our world of services, we’re taking extraordinary risks … We cut corners and built fast, shitty code. Maybe